New challenges every day and new chances to grab a #1 spot
free · no signup · no app to download
Quizebra is twelve daily quiz games across two topics: geography and football. Each of the twelve has its own new puzzle every day, and once that day's challenge is done, every game can also be replayed in unlimited practice rounds. It's free to play, runs entirely in the browser, and needs no account to start.
Quizebra exists because good daily puzzle games are rare, and games that manage to be both genuinely fun and genuinely educational are rarer still - that's the design goal behind every one of the twelve games. It's also built to be played together, not alone: each day's puzzle is identical for everyone, so a real leaderboard shows exactly where you stand, and reaching #1 - or just beating a friend's score and comparing notes afterward - is as much the point as the puzzle itself.
Quizebra is built and maintained by one person - a psychologist and data scientist by training. That shows up in two places: in how each game is paced and scored, and in the data underneath every puzzle. Nothing here comes from a fixed trivia file. The geography games pull from real country boundary and flag data, with distractors hand-picked per flag and per country rather than generated automatically. The football games run on real, current player and club statistics, refreshed periodically as those numbers change in the real world.
Name the Flag starts zoomed in tight on one small detail of a country's flag and slowly zooms out over 20 seconds - guess the country from four choices before it fully reveals. Guess the Country does the same with a country's outline on a map instead. Find the Color removes one color from a flag and asks you to match it on a slider - scored by how close you land, not just right or wrong. Rank the Country hands you eight countries and eight real categories - lowest and highest population, land area, coastline length, and elevation - scored by how close your full arrangement lands to the best possible placement, not by any single country being right or wrong. Order the Country hands you eight countries already in the wrong order and asks you to sort them by one real metric, scored by how close your order lands to the true one. Find the Country is a secret-country guessing game - every guess reveals four clues (continent, population, area, and direction) until you land on the right one, scored by how few guesses it takes.
Who Has More? pits two players against each other on one real stat - goals, appearances, market value - and asks who has more; a wrong guess ends the run, and every round (daily or practice) plays a full 15 rounds. Rank the Player is football's version of Rank the Country: eight players, eight categories drawn from a rotating pool of real stats - trophy counts, competition-specific goals and appearances, career-high market value, and more. Guess the Club reveals a club's former players one at a time, fewest career appearances first, and scores how early you name it. Guess the Player works in reverse: a player's clubs are revealed in chronological order, and you guess who it is. Order the Player hands you eight players already in the wrong order and asks you to sort them by one real metric, scored by how close your order lands to the true one. Build the Team is five rounds of picking one player per position from four hidden-value options, trying to assemble the highest-scoring team possible on that day's metric.
Yes. Every game, every day, no payment.
No. Every game opens and plays immediately. Want your name on a leaderboard? Type one in - that's the entire signup process.
Daily, for all twelve games, at midnight London time (GMT/BST).
Yes. Past the daily challenge, every game also has unlimited practice rounds.
Yes. Each day's puzzle is identical for every player worldwide, so a shared score is a genuine, fair comparison.
Yes. Geography uses real boundary and flag data; football uses real, current player and club statistics, refreshed periodically as those numbers change. Nothing here is a fixed trivia list.
One person, working alone - a psychologist and data scientist by training, who designed every game's mechanics, visuals, and underlying data personally.